Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step. If {G} was spent this spell, the token must be blocked each combat this turn if able. If {B} was spent to cast this spell, the token gains deathtouch.
Choose up to one for each color among red, green, and white among permanents you control. • Target player creates a 2/2 red Berserker creature token with haste and “This creature can't block.” • Creatures target player controls get +2/+0 until end of turn. • Each creature you control deals damage equal to its power to target creature.
Whenever Penrath Dispatcher attacks, you may put a creature card with mana value less than or equal to Penrath Dispatcher's power from your hand onto the battlefield tapped and attacking. {2}: Penrath Dispatcher gets +1/+1 until end of turn.
Choose one. If your devotion to green is three or greater, you may choose another. The same is true for devotion to black. • Create a 1/1 black Snake creature token with deathtouch. • Creatures you control gain indestructible until end of turn. • Prevent all damage that would be dealt to you this turn.
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. At the beginning of your upkeep, create a 1/1 green Snake creature token. If Pharika is a creature, create a 1/1 black Snake creature token with deathtouch instead.
Landfall — Whenever a land you control enters, Pitfall Pincher deals 1 damage to any target. If that target is a creature, it blocks this turn if able.
The greatest threats in the desert are the ones you can't see.
Once each turn, when you activate a creature, you may create a tapped token that's a copy of it, except it's a 1/1 Toy in addition to its other types and it isn't legendary.
Much of Karina's weekly stipend found its way to Chikyu's artisans.
When Poisoned Rose enters, create a Berry token. {B}, Sacrifice a Berry: Target creature gets -1/-1 until end of turn. You can't activate this ability during combat.
Time loop I — Create a 1/1 green Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Ninjutsu {3}{G}{U} Whenever this creature deals combat damage to a player, you may put a creature card with mana value X or less that you own from outside the game onto the battlefield, where X is the amount of combat damage that has been dealt to that player this turn.
Other Advisors you control get +1/+1. Whenever Prime Consuls attacks, defending player may pay {1}. If they do, put a +1/+1 counter on Prime Consuls. Otherwise, create a 2/2 white Advisor creature token that's tapped and attacking.
Choose one — • Destroy target creature with flying. • Exile target enchantment. • Target creature you control gets +1/+1 and gains hexproof until end of turn.