355 cards found
Valley Village

Valley Village

Land
Valley Village enters tapped.
{T}: Add {R} or {G}.
{1}, Discard Valley Village: Scry 2.
“Everyone seems too busy preparing for war to admire the beauty that surrounds them.”
—Stella's Journal
  • Cybaros
Vanguard Recruit

Vanguard Recruit {R}

Creature - Goblin Soldier
Menace
Solidarity
1/1
  • Cybaros
Vasilisa, Waging War
Vasilisa, Helping Hand

Vasilisa, Waging War

Legendary Creature - Human Wizard
(Color indicator: Vasilisa, Waging War is green)
As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
*/*
Card has other part: Vasilisa, Helping Hand
  • Cybaros
Vector Transmission

Vector Transmission {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or Food.
Destroy target creature or planeswalker.
“These rebellious crowds provide unprecedented opportunity to study the close-contact spread of certain diseases.”
—Vaudlin
  • Duelists of Vereaux
Vessel of the Wild

Vessel of the Wild {G}

Creature - Elf Elemental
{T}, Tap an untapped creature you control: Add one mana of any color.
As long as you're ancient, Vessel of the Wild gets +3/+1.
1/2
  • Blood Like Rivers
Vigorous Soundvein

Vigorous Soundvein

Land
Vigorous Soundvein enters the battlefield tapped.
When Vigorous Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than green.
{T}: Add {G}.
  • Hyperpop
Voyage to the Siren Sea

Voyage to the Siren Sea {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
{3}{U}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Take an extra turn after this one. Activate only as a sorcery and only if two or more creatures you control dealt combat damage to an opponent this turn.
  • Theros: Age of Trax
Wakeup Call

Wakeup Call {G}

Enchantment - Aura
Enchant artifact or land
Enchanted permanent has “{T}: Add one mana of any color.”
Whenever enchanted permanent becomes a creature, untap it.
Wander {2}{G}
  • Awakening in Oldun
Waking Bog

Waking Bog

Land - Animus
Waking Bog enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
2/1
  • Blood Like Rivers
Waking Boneyard

Waking Boneyard

Land - Animus
Waking Boneyard enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn.
When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
4/4
  • Blood Like Rivers
Waking Crag

Waking Crag

Land - Animus
Waking Crag enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn.
Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
2/2
  • Blood Like Rivers
Waking Glen

Waking Glen

Land - Animus
Waking Glen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Glen deals combat damage to a player, untap each land you control.
5/5
  • Blood Like Rivers
Waking Vista

Waking Vista

Land - Animus
Waking Vista enters the battlefield tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn.
Whenever Waking Vista deals combat damage to an opponent, draw a card.
3/2
  • Blood Like Rivers
Walk Old Paths

Walk Old Paths {U}

Sorcery
Target creature can't be blocked this turn. If this spell's flashback cost was paid, put a +1/+1 counter on that creature.
Flashback {1}{U}
“How can we ever expect to understand a people who wielded tools the size of mountains?”
  • Awakening in Oldun
Walk Without Fear

Walk Without Fear {W}

Instant
You gain 4 life. If this spell's flashback cost was paid, draw a card.
Flashback {3}{W}
“If you've fallen once and survived, why fear falling again?”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Warpway Rings

Warpway Rings

Artifact Land
{T}, Sacrifice Warpway Rings: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The infrastructure we created during times of peace has now become another resource to contest.”
—Gnosa, Teqien Executive
  • Cybaros
Wasted Watchpost

Wasted Watchpost

Land - Ruin
{T}: Add {C}.
Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls.
Spellcharge 3
2/2
  • Awakening in Oldun
Wastes

Wastes

Basic Land
Wavelength Scanner

Wavelength Scanner {U}

Artifact
{T}: Target land you control becomes the basic land type of your choice until end of turn.
{2}{U}, {T}: Draw a card, then discard a card. This ability costs {2} less to activate if you control four or more lands with different names.
  • Hyperpop
Wealthy Clergyman

Wealthy Clergyman {W}

Creature - Human Noble Cleric
{1}, Sacrifice Wealthy Clergyman: Another target creature you control gains hexproof and indestructible until end of turn. If that creature is a Noble, put a +1/+1 counter on it.
The path to salvation is paved with gold.
1/1
  • Duelists of Vereaux
Welding Rig

Welding Rig {W/B}

Artifact
When Welding Rig enters, create a 1/1 colorless Cyborg artifact creature token.
{1}, Sacrifice Welding Rig: Target artifact gains indestructible until end of turn.
“Anesthetic isn't available. It's important to physically experience the gravity of this decision.”
—Eleanor, Kingslayer
  • Cybaros
Whisper Squad

Whisper Squad {B}

Creature - Human Soldier
{1}{B}: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.
They catch every wave, no matter the amplitude.
1/1
  • Hyperpop
Whitecliff Guardian

Whitecliff Guardian {W}

Creature - Elk
At the beginning of your end step, you gain 1 life.
Whitecliff Guardian gets +0/+1 for each 1 life you have above your starting life total.
1/2
  • Awakening in Oldun
Wick of the Third Rite

Wick of the Third Rite {W}

Enchantment
When Wick of the Third Rite enters the battlefield, surveil 1.
{1}{W}, Sacrifice Wick of the Third Rite: Destroy target artifact or enchantment.
  • Blood Like Rivers
Winged Subjugator
Priestess of Chains

Winged Subjugator

Artifact Creature - Cyborg Angel
(Color indicator: Winged Subjugator is white)
Flying, vigilance
{W}, {T}: Tap target creature.
“With this form, I stand alongside divinity, and those below shall kneel.”
2/1
Card has other part: Priestess of Chains
  • Cybaros