As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
Vigorous Soundvein enters the battlefield tapped. When Vigorous Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than green. {T}: Add {G}.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {3}{U}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Take an extra turn after this one. Activate only as a sorcery and only if two or more creatures you control dealt combat damage to an opponent this turn.
Enchant artifact or land Enchanted permanent has “{T}: Add one mana of any color.” Whenever enchanted permanent becomes a creature, untap it. Wander {2}{G}
Waking Bog enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn. Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
Waking Boneyard enters the battlefield tapped. {T}: Add {W} or {B}. {3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn. When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
Waking Crag enters the battlefield tapped. {T}: Add {R} or {W}. {2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn. Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
Waking Glen enters the battlefield tapped. {T}: Add {G} or {U}. {4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn. Whenever Waking Glen deals combat damage to a player, untap each land you control.
Waking Vista enters the battlefield tapped. {T}: Add {U} or {R}. {1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn. Whenever Waking Vista deals combat damage to an opponent, draw a card.
{T}: Add {C}. Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls. Spellcharge 3
{T}: Target land you control becomes the basic land type of your choice until end of turn. {2}{U}, {T}: Draw a card, then discard a card. This ability costs {2} less to activate if you control four or more lands with different names.
{1}, Sacrifice Wealthy Clergyman: Another target creature you control gains hexproof and indestructible until end of turn. If that creature is a Noble, put a +1/+1 counter on it.
When Welding Rig enters, create a 1/1 colorless Cyborg artifact creature token. {1}, Sacrifice Welding Rig: Target artifact gains indestructible until end of turn.
“Anesthetic isn't available. It's important to physically experience the gravity of this decision.” —Eleanor, Kingslayer