1760 cards found
Vivaire, Sanguine Patriarch

Vivaire, Sanguine Patriarch {1}{W}{B}

Legendary Creature - Vampire Noble
Lifelink, deathtouch
Indulgence
Whenever you indulge, put a +1/+1 counter on each Noble you control.
2/3
  • Duelists of Vereaux
Wallbreaker

Wallbreaker {3}{G}

Creature - Minotaur Warrior
Trample
When Wallbreaker enters, put a +1/+1 counter on up to one other target creature you control with trample. If you do, you may have that creature deal damage equal to its power to target creature or planeswalker you don't control.
3/2
  • Duelists of Vereaux
Waltzing Marquise

Waltzing Marquise {3}{W}

Creature - Human Noble
Indulgence
Whenever you indulge, you may untap target permanent you control.
2/5
  • Duelists of Vereaux
Wandering Hedge-Mage

Wandering Hedge-Mage {2}{U}{U}

Creature - Human Peasant Wizard
When Wandering Hedge-Mage enters, you may return target instant or sorcery card from your graveyard to your hand. If it had mana value 4 or greater, create a Treasure token.
Lowborn mages in Vereaux are limited to practicing the traditional forms of magic.
2/1
  • Duelists of Vereaux
Wanton Decadence

Wanton Decadence {3}{W}

Enchantment
Whenever one or more creatures attack you, create a Food token.
As the outer villages starved, the nobility of Berginon feasted.
  • Duelists of Vereaux
Warden of Herds

Warden of Herds {4}{G}{G}

Creature - Goat Spirit
Ward {3}
At the beginning of your end step, create a 1/1 green Goat Spirit creature token. For each kind of counter on Warden of Herds, you may put that many counters of that kind on that token.
6/6
  • Duelists of Vereaux
Waterglass Duelist

Waterglass Duelist {1}{U}

Creature - Human Wizard Warrior
Once each turn, when you cast an instant or sorcery spell, you may create a 1/0 blue Elemental creature token.
Elementals you control get +1/+1.
{2}{U}, Sacrifice an Elemental: Tap up to one target creature. Scry 1.
2/1
  • Duelists of Vereaux
Wealthy Clergyman

Wealthy Clergyman {W}

Creature - Human Noble Cleric
{1}, Sacrifice Wealthy Clergyman: Another target creature you control gains hexproof and indestructible until end of turn. If that creature is a Noble, put a +1/+1 counter on it.
The path to salvation is paved with gold.
1/1
  • Duelists of Vereaux
Wicked Steed

Wicked Steed {1}{B}{B}

Creature - Horse Nightmare
Whenever another creature dies, if it had one or more counters on it, you may put one of those counters on Wicked Steed.
Many reckless noble sons and daughters have tried to ride it. Their bodies are usually found a great distance away, charred and burned.
3/3
  • Duelists of Vereaux
Wildcaster Ogre

Wildcaster Ogre {3}{R}{R}

Creature - Ogre Shaman
Menace
When Wildcaster Ogre enters, exile an instant or sorcery card from your graveyard at random. You may cast a copy of that spell without paying its mana cost.
4/3
  • Duelists of Vereaux
Wildtrail Hermit

Wildtrail Hermit {1}{G}

Creature - Cat Druid
Wildtrail Hermit enters with a +1/+1 counter on it.
When Wildtrail Hermit dies, you may put its counters on target creature you control.
“I'll keep these woods safe from the greedy nobility, who want to exploit all of its wonders and mysteries.”
1/1
  • Duelists of Vereaux
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • Duelists of Vereaux
Wretched Sackman

Wretched Sackman {B}

Creature - Zombie Rogue
Lifelink
When Wretched Sackman dies, create a 2/2 black Zombie creature token with “This creature can't block.”
Flesh is flesh — living or dead, young or old, clean or bloody.
1/1
  • Duelists of Vereaux
Zolo's Right Horn

Zolo's Right Horn {2}{R}{R}

Creature - Minotaur Berserker
Whenever a creature you control becomes a Rebel, Zolo's Right Horn deals 2 damage to each opponent.
{3}{R}: Zolo's Right Horn dares 5.
4/3
  • Duelists of Vereaux
Zolo, the Freehorn

Zolo, the Freehorn {1}{G}{G}

Legendary Creature - Minotaur Warrior
Trample
Rebels you control have trample.
{X}{G}: Another target creature you control dares twice X. Activate only as a sorcery.
4/4
  • Duelists of Vereaux
Abandoned Warehouse

Abandoned Warehouse

Land
Abandoned Warehouse enters tapped.
{T}: Add {B} or {G}.
{T}, Discard another card named Abandoned Warehouse: Draw a card.
The password is “slice taste twice.”
  • Hyperpop
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters with X +1/+1 counters on it.
Drop — When Acid Hydra enters, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Alluring Queenpin

Alluring Queenpin {3}{G}

Creature - Spirit
When Alluring Queenpin enters, create a 3/3 green Elemental Spirit creature token.
Elementals you control get +1/+1.
A mother to all abandoned creative endeavors roaming aimlessly through the streets of San Jera.
1/1
  • Hyperpop
Ambient Illuminator

Ambient Illuminator {1}{B}

Artifact Creature - Golem
When Ambient Illuminator dies, if you've scried this turn, you gain 3 life and draw a card.
The Fajrang Guild's vibrant pulses are crafted for sultry nights, whether atop a skyscraper or deep underground.
2/2
  • Hyperpop
Ancient Lightkin

Ancient Lightkin {1}{VP}{VP}{G}{G}

Creature - Elemental
“Photonic Colossi sighted twenty megawavelengths from San Jera. Please advise on approach and attenuation.”
—Polav, Mack Sentry
7/7
  • Hyperpop
Android Stunner

Android Stunner {1}{U}{R}

Artifact Creature - Faerie
Flying
Whenever you amp it up, Android Stunner deals 1 damage to any target. If a permanent was dealt damage this way, tap it and put a stun counter on it.
2/2
  • Hyperpop
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
  • Hyperpop
Assault Platform

Assault Platform {3}{VP}{VP}{VP}

Creature - Human Soldier
Flying
Response guaranteed in thirty infrared oscillations or less.
4/4
  • Hyperpop
Attenuate

Attenuate {4}{W}

Instant
Exile target creature.
Scry 1.
Names and legacies can be forgotten with the press of a single button.
  • Hyperpop
Attuned District

Attuned District {1}{W}

Enchantment
When Attuned District enters, scry 2.
Whenever you scry, you may pay {1}. If you do, create a 0/0 colorless Construct artifact creature token, then put X +1/+1 counters on it, where X is the number of cards you looked at.
  • Hyperpop