1760 cards found
Interrogation Chamber

Interrogation Chamber

Land
Interrogation Chamber enters tapped.
{T}: Add {U} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Groupthink Tank

Groupthink Tank

Land
Groupthink Tank enters tapped.
{T}: Add {W} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Executive Office

Executive Office

Land
Executive Office enters tapped.
{T}: Add {B} or {R}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Controlled Ecosystem

Controlled Ecosystem

Land
Controlled Ecosystem enters tapped.
{T}: Add {G} or {U}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Congressional Hall

Congressional Hall

Land
Congressional Hall enters tapped.
{T}: Add {W} or {U}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Bustling Motorway

Bustling Motorway

Land
Bustling Motorway enters tapped.
{T}: Add {U} or {R}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
The Majority Whip

The Majority Whip {1}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
As long as there are five colors among permanents you control, equipped creature has indestructible.
Equip {5}. This ability costs {1} less to activate for each of its target's colors.
  • Cliques of Nylin
Volatile Sergeant

Volatile Sergeant {1}{U/R}

Creature - Human Soldier
{U}: Volatile Sergeant gets +0/+1 until end of turn.
{R}: Volatile Sergeant gets +1/+0 until end of turn.
Emotion is a tool. Reign it in, control it, then unleash it when it counts.
1/3
  • Cliques of Nylin
Trailblazer Anarch

Trailblazer Anarch {1}{R/W}

Creature - Human Rogue
Trailblazer Anarch has first strike as long as it's your turn.
Ideology has festered throughout Nylin as a weed festers in a garden—and the only way to remove a weed is to take it out at its source.
2/1
  • Cliques of Nylin
Senate Filibuster

Senate Filibuster {2}{W/U}

Creature - Human Advisor
Vigilance
{1}, {T}: Tap target creature.
“Estrathian Downtown Penal Codes . . . §1793.5 . . . If you'll just grant me a minute . . . Subsection 4: Concerning Cattle Theft.”
1/3
  • Cliques of Nylin
Rooftop Whistlesilencer

Rooftop Whistlesilencer {4}{U/B}

Creature - Human Assassin
Flash
Flying
Freelance killers provide the Tiril with the ammunition of the Hazakh and the Hazakh with the information of the Tiril.
3/3
  • Cliques of Nylin
Proletarian Rabble

Proletarian Rabble {3}{R/G}

Creature - Human
Trample, haste
“First lesson of working in this industry: what's mined isn't yours, but what's yours is the mine's.”
4/1
  • Cliques of Nylin
Projects Overseer

Projects Overseer {1}{W/B}

Creature - Human Scout
When Projects Overseer enters, surveil 2.
“I don't claim to see the future. I claim to control it.”
2/2
  • Cliques of Nylin
Private Investigators

Private Investigators {2}{W/U}

Creature - Human Scout
Vigilance
Creatures you control with vigilance have “{W}{U}, {T}: Draw a card. Activate this ability only if this creature attacked this turn.”
They have the power of the police without any of the procedure.
2/3
  • Cliques of Nylin
Pinnacle of Progress

Pinnacle of Progress {5}{G/U}{G/U}

Creature - Eye Horror
This spell costs {1} less to cast for each counter among permanents you control.
Ward {2}
5/5
  • Cliques of Nylin
Nourishing Orator

Nourishing Orator {1}{G/W}{G/W}

Creature - Human Advisor
Whenever you gain life, put a +1/+1 counter on Nourishing Orator.
{2}{G}{W}: Nourishing Orator gains lifelink until end of turn.
“Hear me, friends! The betterment of oneself is the betterment of all!”
3/2
  • Cliques of Nylin
Metropolitan Champion

Metropolitan Champion {3}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have “{1}{R}{G}: This creature must be blocked each combat this turn if able.”
Even the concrete jungle has its king.
5/4
  • Cliques of Nylin
Loophole Exploiter

Loophole Exploiter {1}{B/R}

Creature - Human Advisor
Menace
{B}{R}: Target creature with power 4 or less can't be blocked by more than one creature this turn.
“Law is a malleable structure made to fit hundreds of clashing blueprints.”
2/1
  • Cliques of Nylin
Ignited Soul

Ignited Soul {B/R}

Creature - Human Soldier
Menace
Whenever Ignited Soul deals combat damage to a player, you may discard a card. If you do, draw a card.
New Hazakh and Vishanki recruits are put through a stress-test. Those who survive it return with a fiery passion.
1/1
  • Cliques of Nylin
Eyes in the Sky

Eyes in the Sky {2}{U/B}{U/B}

Creature - Human Scout
Flying
Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
2/2
  • Cliques of Nylin
Estrathian Philanthropist

Estrathian Philanthropist {2}{G/W}

Creature - Human Noble
Lifelink
When Estrathian Philanthropist enters, put a +1/+1 counter on target creature.
Charity is a product like any other; Nylin's elites trade a large sum of money for a large amount of public favor.
1/2
  • Cliques of Nylin
Debt Collectors

Debt Collectors {2}{B/G}

Creature - Azra Assassin
Deathtouch
{1}, {T}: Create a Treasure token.
“Time's up. It's your money or your head.”
1/3
  • Cliques of Nylin
Whirring Inspector

Whirring Inspector {W}{U}{B}

Artifact Creature - Insect Eye
Flash
Flying
When Whirring Inspector enters, target player reveals their hand. You may exile a nonland card from among them until your next turn. When you don't, exile up to one target nonland permanent that player controls until your next turn.
3/2
  • Cliques of Nylin
Vishanki Hellkite

Vishanki Hellkite {4}{R}{G}

Creature - Dragon
Flying, trample, haste
Vishanki Hellkite enters with a +1/+1 counter on it for each mana from an artifact source spent to cast it.
Money talks, but destruction roars.
4/4
  • Cliques of Nylin