When Reconnaissance Agent enters, you may choose one — • Exile target card from your graveyard. • Exile another target creature. When Reconnaissance Agent leaves the battlefield, return the exiled card to its owner's hand.
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control. Wander {4}{W}{W}
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control another permanent you don't own, it gets +2/+0 until end of turn.
“All it takes is a smile and an open hand.” —Sharesh, Leader of Lost Ones
When Resourceful Hireling enters, choose one — • Create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it. • Create a Treasure token.
Return target creature card with mana value 4 or less from your graveyard to the battlefield. It gets +2/+1 and gains trample and haste until end of turn. Sacrifice it at the beginning of the next end step.
Choose one — • Exile target artifact or enchantment. • Exile target creature you control, then return it to the battlefield under its owner's control. If that creature entering the battlefield causes any abilities to trigger, those abilities trigger an additional time.
Sashanki, Destiny's Chosen can't be blocked alone except by multicolored creatures. Whenever Sashanki, Destiny's Chosen attacks, another target creature you control gets +X/+X until end of turn, where X is Sashanki's power.
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card. Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery. Crew 2
When Scruffy Rascal enters, mill three cards. You may put a permanent card from among the cards milled this way into your hand. If you don't, create a Treasure token.
Simul's newest monster was great at finding things others had left behind or unguarded.
Exile all creatures you don't control. Then return those cards to the battlefield tapped under their owners' control unless you've cast another spell named Second Crown's Fall this game. Then exile Second Crown's Fall.
“Even after I sacrificed everything, I ended up losing so much more.” —General Diadem, Usurper