529 cards found
Matter Harvester

Matter Harvester {2}{C}{C}

Artifact Creature - Wurm Construct
Matter Harvester has protection from mana values less than the number of artifacts you control.
Whenever a nonland permanent you don't control leaves the battlefield, create a 1/1 colorless Cyborg artifact creature token.
5/3
  • Cybaros
Meandering Path

Meandering Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {G}.
Cycling {2}
  • Kitsuo: Dusk of Time
Mellan, Defense Attorney

Mellan, Defense Attorney {W}

Legendary Creature - Human Advisor
When Mellan, Defense Attorney enters, make a pledge.
{T}: Choose a color from among other permanents you control. Another target creature you control gains hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.
1/1
  • Cliques of Nylin
Menagerie Mechanic

Menagerie Mechanic {2}{G}

Creature - Human Artificer
Whenever this creature deals combat damage to a player, create an X/X colorless Construct artifact creature token, where X is 1 plus the number of counters on this creature.
{1}, Sacrifice an artifact or enchantment: Put a +1/+1 counter on this creature. It gains trample until end of turn.
3/4
  • Errors in the Weft
Menelaia, Beloved Lyrist

Menelaia, Beloved Lyrist {1}{G}

Legendary Enchantment Creature - Demigod
When Menelaia enters, put a +1/+1 counter on up to two target creatures.
{1}, Remove a +1/+1 counter from another creature you control: That creature gain indestructible until end of turn. Tap it.
1/1
  • Theros: Age of Trax
Mev, Corruption Runner

Mev, Corruption Runner {W}{U}

Legendary Creature - Human Scout
Mev can't be blocked by creatures with greater power.
Whenever Mev attacks, draw a card.
Whenever Mev deals damage to a player, that player draws a card.
“Above all, remember to hope.”
2/1
  • Errors in the Weft
Miasmic Cove

Miasmic Cove

Land
Miasmic Cove enters tapped.
{T}: Add {B} or {G}.
{4}{B/G}: Miasmic Cove becomes a 2/3 black and green Snake creature with deathtouch until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and green. Activate only once each turn.
  • Theros: Age of Trax
Mimicry Elemental

Mimicry Elemental {1}{R}

Creature - Elemental
{R}, {T}: Copy target activated ability you control. You may choose new targets for the copy.
“The rock monster pretends to be a tree as a defensive measure. If discovered, it can also mimic attacks, just not very well.”
—Trainee Karina Oblay, field notes
1/3
  • Chikyu: Chaos Rains 139 1139
Mirage Island

Mirage Island

Land
{T}: Add {C}.
{T}: Surveil 1. Return Mirage Island to its owner's hand.
No matter how well the seas are charted, there will always be treasures hidden among the waves.
  • Chikyu: Chaos Rains
Misty Peak

Misty Peak

Land
As this land enters, you may pay 2 life. If you don't, it enters tapped.
{T}: Add {U} or {R}.
“From up here, we can witness Seqineq's glorious rise in his fullest splendor.”
—Mahesh, monk
Mogis's Judgment

Mogis's Judgment {1}{B}{R}

Sorcery
Choose one. If your devotion to black is three or greater, you may choose another. The same is true for devotion to red.
• Create two tapped Treasure tokens.
• Creatures you control get +2/+0 until end of turn.
• Choose a nonland permanent type. Each opponent sacrifices a permanent of that type.
  • Theros: Age of Trax
Molten Slagmaw

Molten Slagmaw {4}{R}{R}

Creature - Dragon
Flying
Whenever Molten Slagmaw enters or attacks, each opponent sacrifices an artifact or nonbasic land.
“We see a piece of history, an irreplaceable landmark that reminds us of our place in the world. It sees a snack.”
6/4
  • Awakening in Oldun
Monkey Around

Monkey Around {X}{W}

Sorcery - Adventure
Create X 1/1 white Monkey creature tokens.
Card has other part: Simian Pupil
  • Kitsuo: Dusk of Time
Monument to Might

Monument to Might {2}{G}

Artifact - Ruin
Monument to Might's power and toughness are each equal to the number of lands you control.
You may look at the top card of your library any time, and you may play lands from the top of your library.
Spellcharge 5
*/*
  • Awakening in Oldun
Moonlight Adversary

Moonlight Adversary {1}{B}

Creature - Nightmare Noble
When this creature enters, you may pay X life. When you do, return X target cards you discarded this turn from your graveyard to your hand.
Whenever you discard a card, each opponent loses 1 life.
“Night falls, and we awaken.”
2/1
  • Kitsuo: Dusk of Time
Morbid Bloomer

Morbid Bloomer {1}{G}

Creature - Fungus
Ward {1}
Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
3/1
  • Awakening in Oldun
Murky Path

Murky Path

Land
This land enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2}
  • Kitsuo: Dusk of Time
Mystery Egg

Mystery Egg {G}

Creature - Egg
When Mystery Egg enters, search your library for a card and exile it face down, then shuffle your library. You may look at that card as long as it remains exiled.
{G}, {T}, Sacrifice Mystery Egg: Turn the exiled card face up. You may cast that card this turn if it's a creature spell, and you may cast that spell as though it had flash.
0/2
  • Chikyu: Chaos Rains
Mystic of Returns

Mystic of Returns {1}{G}

Creature - Human Shaman
Level up {W/B}
[level 2-6] During each of your turns, you may play a land card from your graveyard.
[level 7+] During each of your turns, you may play a land and cast a permanent spell from your graveyard.
2/3
  • Errors in the Weft
Nao, the Impenetrable

Nao, the Impenetrable {W}{B}

Legendary Creature - Mutant Samurai
Exalted
{2}{W}: Target attacking creature gains double strike until end of turn.
{2}{B}: Target attacking creature gains indestructible until end of turn.
2/2
  • Kitsuo: Dusk of Time
Narzi, Hero of the Mokar

Narzi, Hero of the Mokar {1}{W}

Legendary Creature - Human Knight
Flash
When Narzi, Hero of the Mokar enters, up to one other target creature gets +1/+1 and gains indestructible until end of turn. If she wandered, other creatures you control get +1/+1 and gain indestructible until end of turn instead.
Wander {4}{W}{W}
1/1
  • Awakening in Oldun
Natori Skyblade

Natori Skyblade {2}{U}

Creature - Bird Ninja
Ninjutsu {3}{U}{U}
Flying
Whenever this creature deals combat damage to a player, create a token that's a copy of target attacking creature you control that entered this turn.
2/2
  • Kitsuo: Dusk of Time
Neotech Replicant

Neotech Replicant {U/R}{U/R}

Artifact Creature - Assembly-Worker
Flying
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
2/1
  • Cybaros
Nessian Scout-Captain

Nessian Scout-Captain {2}{G}{G}

Creature - Minotaur Soldier
Favored
Whenever your Champion attacks, creatures you control with power 4 or greater get +1/+1 and gain trample until end of turn.
4/4
  • Theros: Age of Trax
Nessian Woods

Nessian Woods

Land
Nessian Woods enters tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
  • Theros: Age of Trax