1760 cards found
Smolderwing

Smolderwing {2}{R}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast an instant or sorcery spell with mana value 4 or greater this turn, you may return Smolderwing from your graveyard to the battlefield.
Like revolution's flame, it never goes out.
3/2
  • Duelists of Vereaux
Smuggler's Convoy

Smuggler's Convoy {2}

Artifact - Vehicle
Whenever one or more creatures crew Smuggler's Convoy, you may move any number of counters from those creatures to Smuggler's Convoy.
Crew 1
3/3
  • Duelists of Vereaux
Speaker of Ash

Speaker of Ash {1}{B}{R}

Creature - Elemental
Menace
When Speaker of Ash enters, you may sacrifice a nonland permanent or discard a card. If you do, each opponent sacrifices a nonland permanent with mana value equal to the sacrificed permanent or discarded card's mana value.
4/3
  • Duelists of Vereaux
Spellbane Sentinel

Spellbane Sentinel {U}

Artifact Creature - Gargoyle
Flying
Sacrifice Spellbane Sentinel: Counter target noncreature spell unless its controller pays {1}.
Inquisitor's gargoyles are imbued with a special kind of nullifying magic.
1/1
  • Duelists of Vereaux
Spiraling Canyon

Spiraling Canyon

Land - Mountain Plains
({T}: Add {R} or {W}.)
Spiraling Canyon enters tapped unless you control a basic Mountain or basic Plains.
The desolate canyons around Telhedo are Juana's preferred practice grounds.
  • Duelists of Vereaux
Spirited Protest

Spirited Protest {1}{R}

Enchantment
When Spirited Protest enters, create two 1/1 white Warrior creature tokens.
{1}, Sacrifice Spirited Protest: Target creature you control gains haste until end of turn.
  • Duelists of Vereaux 172 303
Sponsored Apprentice

Sponsored Apprentice {4}{U}

Creature - Human Noble Wizard
Indulgence
Whenever you indulge, you may tap target artifact or creature. That permanent doesn't untap during its controller's next untap step.
3/5
  • Duelists of Vereaux
Stand for the Innocent

Stand for the Innocent {1}{G}

Instant
Target creature you control dares 6.
Aided by Tyrus's mark, Cathette finally found strength inside her enough to stand up to her mother's crownguard.
  • Duelists of Vereaux
Stonework Infuser

Stonework Infuser {1}{U}

Creature - Human Artificer Wizard
When Stonework Infuser enters, create a 1/1 blue Gargoyle artifact creature token with flying.
“Here you will learn both the artisanal skills to carve your own gargoyles, and the spells required to bind them to your will.”
—Vira, Lyceum instructor
0/3
  • Duelists of Vereaux
Storming the Palace

Storming the Palace {R}{W}

Legendary Enchantment
Whenever an attacking creature you control dies, Storming the Palace deals 1 damage to each opponent and you gain 1 life.
At the beginning of combat on your turn, you may pay {R/W}. If you do, create a 1/1 red and white Peasant creature token with haste and “This creature attacks each combat if able.”
  • Duelists of Vereaux 252 312
Strongarm Gambler

Strongarm Gambler {1}{R}{R}

Creature - Minotaur Rogue
Once each turn, when an opponent is dealt damage, you may pay {R} and discard up to X cards, where X is equal to the damage dealt. If you do, draw that many cards. Put a +1/+1 counter on Strongarm Gambler.
4/3
  • Duelists of Vereaux
Strongarm Revolutionary

Strongarm Revolutionary {2}{G}

Creature - Human Peasant
Whenever Strongarm Revolutionary attacks, you may have it dare 4.
“Lords'll die like any other if you put a spike through their head.”
2/3
  • Duelists of Vereaux
Studies in Cognitive Motion

Studies in Cognitive Motion {3}{U}{U}

Instant
As an additional cost to cast this spell, put X cards from your hand on the bottom of your library. This spell costs {X} less to cast.
Scry 2, then draw three cards.
The Foundation teaches that thoughts obey the same laws of motion as all other forms of matter.
  • Duelists of Vereaux
Subsidized Studies

Subsidized Studies {3}{U}

Sorcery
Surveil 2, then draw two cards.
It is a rare mage that can enter the Enlightened Foundation without familial wealth or sponsorship from one of Berginon's noble houses.
  • Duelists of Vereaux
Supporting Crowd

Supporting Crowd {3}{G}

Creature - Human Warrior
Flash
When Supporting Crowd enters, you may have another target creature you control dare 5.
4/3
  • Duelists of Vereaux
Suppressive Fire

Suppressive Fire {1}{B}

Sorcery
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
“Fire on all who attempt to cross the gate, and shoot to kill. Empress's orders.”
—Antonin, city guard
  • Duelists of Vereaux
Symbol of the Revolution

Symbol of the Revolution {W}

Creature - Angel Warrior
{X}: Symbol of the Revolution dares X. X can't be 0.
As long as Symbol of the Revolution is a Rebel, it has flying, lifelink, and vigilance.
2/1
Telhedo Hoofbruisers

Telhedo Hoofbruisers {3}{R}

Creature - Minotaur Rogue
Rebels you control have double strike.
{2}{R}: Telhedo Hoofbruisers dares 4.
“Rich man, eh? Maybe we got a better use for some of that gold . . .”
3/3
  • Duelists of Vereaux
Telhedo Saboteur

Telhedo Saboteur {1}{G}

Creature - Minotaur Rogue
Deathtouch
{1}, Sacrifice Telhedo Saboteur: Destroy target artifact or enchantment.
“The nobles in their polished marble towers tried to take everything from us. We didn't stop until we tore all of them down.”
2/2
  • Duelists of Vereaux
Telling Tall Tales

Telling Tall Tales {2}{G}

Legendary Enchantment
Legendary creatures you control have ward {1}.
At the beginning of your end step, if you control a legendary creature, you may draw a card.
“And then brave D'Enzo, armed with just a spool of thread and a wooden spoon . . .”
Tempting Darkfiend

Tempting Darkfiend {2}{B}{B}{B}

Creature - Demon
Tempting Darkfiend enters with a flying counter on it unless an opponent pays 2 life. The same is true for menace, deathtouch, lifelink, and indestructible counters.
“A worthy bargain, my dear.”
6/6
  • Duelists of Vereaux
The Beauclaire Family

The Beauclaire Family {2}{W}{U}{B}

Legendary Creature - Human Noble
Lifelink
Indulgence
Whenever you indulge, you may gain control of target nonland permanent for as long as you control The Beauclaire Family.
Above reproach and beyond depraved.
3/6
  • Duelists of Vereaux
The Fall of Berginon

The Fall of Berginon {3}{W}{W}

Sorcery
Choose one or both —
• Remove all counters from all permanents.
• Destroy all creatures.
Cathette surveyed the ruins with a heavy heart. The day was won, but despite her mother's tyranny it hurt to see her childhood home reduced to charred bricks and broken beams.
  • Duelists of Vereaux
The Love of a Lifetime

The Love of a Lifetime {1}{W}{W}

Legendary Enchantment
When The Love of a Lifetime enters, you may search your library for a legendary creature card that doesn't share a name with a creature you control, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • Duelists of Vereaux
The Running of the Bulls

The Running of the Bulls {3}{R}{G}

Legendary Enchantment
At the beginning of combat on your turn, create a 3/3 red and green Ox creature token with haste. It attacks this combat if able.
Creatures your opponents control with power less than or equal to the number of Oxen and Minotaurs you control can't block.
  • Duelists of Vereaux 249 307