Vigilance, trample As long as there are five or more instant and/or sorcery cards in your graveyard, Lagoroth, Century's Apex has haste and ward {5}. As long as there are ten or more instant and/or sorcery cards in your graveyard, Lagoroth gets +10/+10.
Vigilance, ward {1} Whenever Lavis attacks, sacrifice any number of artifacts and/or enchantments. Create that many colorless Forest Plains land tokens named Root Node.
Choose one — • Target attacking creature you control gets +1/+1 until end of turn for each creature you control. • Choose target creature you control. Create a number of 1/1 white Human creature tokens equal to that creature's power. Flashback {3}{R}{W}
Solidarity At the beginning of combat on your turn, target creature you control gets +2/+2, gains indestructible, and becomes an Avatar in addition to its other types until end of turn.
When Leyrune Collector enters, look at the top four cards of your library. You may reveal an artifact or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you revealed a land this way, you may put a land card from your hand onto the battlefield tapped. Wander {3}{G}{U}
At the beginning of your end step, you gain 1 life. Then if it's your first turn of the game or you discarded a card named Leystone of Being this turn, create an X/X white Avatar creature token, where X is the difference between your life total and your starting life total. Cycling {W}
At the beginning of your end step, scry 1. Then if it's your first turn of the game or you discarded a card named Leystone of Depths this turn, draw a card. Cycling {U}
At the beginning of your end step, untap another permanent. Then if it's your first turn of the game or you discarded a card named Leystone of Growth this turn, put a growth counter on that permanent. It gains “{T}: Add one mana of any type.” Cycling {G}
At the beginning of your end step, each player mills two cards. Then if it's your first turn of the game or you discarded a card named Leystone of Ruin this turn, target opponent mills four cards. Cycling {B}
At the beginning of your end step, Leystone of Storms deals 1 damage to each opponent. Then if it's your first turn of the game or you discarded a card named Leystone of Storms this turn, Leystone of Storms deals 1 damage to any target. Cycling {R}
{T}: Add {R}{R}{R}. Spend this mana only to cast creature spells. If that mana is spent on a creature spell, it enters with an additional haste counter and decayed counter on it.
Create X blue Shrine enchantment tokens named Unmarked Shrine with “At the beginning of your upkeep, each opponent mills a card.” {1}{U}, Exile Lost to Memory from your graveyard: Draw two cards. Activate only if an opponent has eight or more cards in their graveyard.
Integrate the top two cards of target player's library. They lose 2 life, and you gain 2 life. Whenever a permanent you control with two or more cards integrated onto it dies, you may pay {B}. If you do, return Lure into Lunacy from your graveyard to your hand.
{1}: Untap Magnetling. {1}: Magnetling can't be blocked by creatures with power 2 or less this turn. {1}: Choose a card type. Magnetling loses that type until end of turn. {1}: Magnetling gets +1/-1 or -1/+1 until end of turn.
Whenever you cast a spell with mana value 4 or greater, create a 4/3 red and green Spirit Beast creature token. Whenever a creature you control deals 4 or more damage to a player, draw a card. This ability triggers only once each turn.
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile.
{2}, {T}: Exile target creature you control, then reveal the top card of your library. If the revealed card is a creature card, put it onto the battlefield. Otherwise, return the exiled card to the battlefield under its owner's control.
Double strike Whenever an enchantment you control enters, you may create a token that's a copy of it, except the token isn't legendary and has exalted. Do this only once each turn.
Whenever you cast a noncreature spell, put an exalted counter on this enchantment. Whenever a creature you control attacks, draw X cards if its power is greater than 7, where X is the difference.