{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“The bird has long lost its wings, but has made up the difference with its legs. It can move so fast and jump so far it might as well still be able to fly.” —Trainee Karina Oblay, field notes
Destroy target creature if it's tapped or if it has toughness 4 or greater.
Agnomakhos's army tore through the stone-clad Pidae, and crushed the ever-tall Zakros. Tiro prayed, “How could a ruler so cruel gain your blessing, Ephara?”
Whenever this Subroutine runs, you gain 3 life if an opponent has more life than you. Create two 1/1 white Citizen creature tokens if an opponent controls more creatures than you.
Untap any number of target creatures. They gain flying and protection from noncreatures until end of turn.
“For too long our kingdom has been a shadow of its former self. Now is the time for us to stand and achieve greatness once more.” —General Diadem, Usurper
Valley Caravan's power and toughness are each equal to the number of creatures you control. Wander {3}{W}{W} When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
As this creature enters, choose a nonland card name. Whenever a player casts a spell with the chosen name, counter it. When you do, that player creates an X/X colorless Construct artifact creature token, where X is that spell's mana value.
Vigilance Level up—{1}, Tap an untapped creature you control. [level 1-5] Vigilance This creature gets +1/+1 for each level counter on it. [level 6+] Vigilance Creatures you control get +1/+1 for each level counter on this creature.
Whenever another nontoken creature you control enters, you may pay {1}. If you do, create a white Subroutine enchantment token named ALARM with “Whenever this Subroutine runs, create a 1/1 white Citizen creature token.”
Flash This spell costs {X} less to cast, where X is the number of Plains you control plus the number of cards with a cycling ability in your graveyard. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Plainscycling {2}