1760 cards found
Speaker of Ash

Speaker of Ash {1}{B}{R}

Creature - Elemental
Menace
When Speaker of Ash enters, you may sacrifice a nonland permanent or discard a card. If you do, each opponent sacrifices a nonland permanent with mana value equal to the sacrificed permanent or discarded card's mana value.
4/3
  • Duelists of Vereaux
Speaker of the Lightning

Speaker of the Lightning {4}{R}{R}

Creature - Giant Wizard
Prowess
When Speaker of the Lightning enters, return target instant or sorcery card from your graveyard to your hand.
“Only with the passion of the Bronze-Blooded and the Fickle-Fortuned's inspiration can true ingenuity be crafted.”
4/4
  • Theros: Age of Trax
Spirit of the Crowd

Spirit of the Crowd {3}{R}

Creature - Elemental Spirit
Whenever you amp it up, Spirit of the Crowd gets +1/+1 and gains trample until end of turn.
A mosher horde is best understood, and feared, as a flow of unrelenting lava.
4/3
  • Hyperpop
Staggering Wyvern

Staggering Wyvern {3}{U}{U}

Creature - Drake Spirit
Flying
Drop — When Staggering Wyvern enters, if you didn't cast any creature spells during your last turn, tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
4/3
  • Hyperpop
Steelhorn Crusher

Steelhorn Crusher {4}{B}

Artifact Creature - Minotaur Construct
Whenever Steelhorn Crusher or another artifact you control enters, artifact creatures you control gain menace until end of turn.
“It looks like they're already preparing for us to be gone.”
—Tadeor, Minoan engineer
4/4
  • Cybaros
Strongarm Gambler

Strongarm Gambler {1}{R}{R}

Creature - Minotaur Rogue
Once each turn, when an opponent is dealt damage, you may pay {R} and discard up to X cards, where X is equal to the damage dealt. If you do, draw that many cards. Put a +1/+1 counter on Strongarm Gambler.
4/3
  • Duelists of Vereaux
Supporting Crowd

Supporting Crowd {3}{G}

Creature - Human Warrior
Flash
When Supporting Crowd enters, you may have another target creature you control dare 5.
4/3
  • Duelists of Vereaux
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun
Timedrinker the Bleached

Timedrinker the Bleached {4}{U}{R}

Legendary Creature - Dragon
Flying
Ward—{2}, Pay 2 life.
Whenever you cast a noncreature spell, draw a card.
4/3
  • Theros: Age of Trax
Traveler of Dawn
Twilight Vagabond

Traveler of Dawn

Artifact Creature - Cyborg Monk
(Color indicator: Traveler of Dawn is white)
{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“. . . and it simply can't compete.”
4/4
Card has other part: Twilight Vagabond
  • Cybaros
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
  • Awakening in Oldun
Viral Upstarts

Viral Upstarts {4}{B}

Creature - Human Rogue
Drop — When Viral Upstarts enters, if you didn't cast any creature spells during your last turn, draw a card and you lose 1 life.
Constellations tend to have one star that shines just a bit brighter than the rest.
4/5
  • Hyperpop
Vishanki Hellkite

Vishanki Hellkite {4}{R}{G}

Creature - Dragon
Flying, trample, haste
Vishanki Hellkite enters with a +1/+1 counter on it for each mana from an artifact source spent to cast it.
Money talks, but destruction roars.
4/4
  • Cliques of Nylin
Warden of the Deep-Dwelling

Warden of the Deep-Dwelling {4}{U}

Creature - Merfolk Soldier
Prowess, prowess
“To the edge of the world, Theros holds many wonders.”
—Callaphe the Mariner
4/4
  • Theros: Age of Trax
Widowed Maiden

Widowed Maiden {2}{B}{B}

Artifact - Ruin
When Widowed Maiden enters, return target creature card from your graveyard to your hand.
Spellcharge 3
4/3
  • Awakening in Oldun
Wildcaster Ogre

Wildcaster Ogre {3}{R}{R}

Creature - Ogre Shaman
Menace
When Wildcaster Ogre enters, exile an instant or sorcery card from your graveyard at random. You may cast a copy of that spell without paying its mana cost.
4/3
  • Duelists of Vereaux
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • Duelists of Vereaux
Xarr's Mockery

Xarr's Mockery {2}{B}

Creature - Cyclops Zombie
Whenever your Champion attacks, Xarr's Mockery gains indestructible until end of turn.
“This plane has such a bizarre attachment to its corpses.”
—Dreadlord Xarr
4/2
  • Theros: Age of Trax
Zakros General

Zakros General {3}{G/W}{G/W}

Creature - Giant Soldier
When Zakros General enters, choose one —
• You may return an enchantment you control to its owner's hand.
• Return target enchantment card from your graveyard to your hand.
The craftsmanship of the Zakros drew the attention of Agnomakhos.
4/4
  • Theros: Age of Trax
Zolo's Right Horn

Zolo's Right Horn {2}{R}{R}

Creature - Minotaur Berserker
Whenever a creature you control becomes a Rebel, Zolo's Right Horn deals 2 damage to each opponent.
{3}{R}: Zolo's Right Horn dares 5.
4/3
  • Duelists of Vereaux
Zolo, the Freehorn

Zolo, the Freehorn {1}{G}{G}

Legendary Creature - Minotaur Warrior
Trample
Rebels you control have trample.
{X}{G}: Another target creature you control dares twice X. Activate only as a sorcery.
4/4
  • Duelists of Vereaux
Absolver of Ashes

Absolver of Ashes {1}{R}{R}

Creature - Elemental
Absolver of Ashes enters with a trample, first strike, menace, and +1/+1 counter on it.
At the beginning of your upkeep, remove a counter from Absolver of Ashes. If you can't, sacrifice it.
3/2
  • Duelists of Vereaux
Absorbed Painter

Absorbed Painter {U}

Creature - Human Artist
Absorbed Painter enters with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Absorbed Painter can't attack or block as long as it has a counter on it.
{U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
3/3
  • Duelists of Vereaux
Adaptive Hydra

Adaptive Hydra {X}{B}{R}{G}

Artifact Creature - Hydra
When Adaptive Hydra enters, teach it your choice of haste, menace, or vigilance. Then repeat this process X times.
3/3
  • Cliques of Nylin
Aggressor Model

Aggressor Model {3}{G}

Artifact Creature - Construct
Aggressor Model enters with a +1/+1 counter on it.
3/2
Card has other part: Assault Mode
  • Cybaros