“Even beyond the spirits of the spirit world, odd creatures inhabit these lands. There are foxes who take the form of men, and fish who take the form of storms.” —Ayeshi
Equipped creature gets +1/+3 and has vigilance. Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
Level up {1}{B} [level 1-3] When this creature dies, return it to its owner's hand. [level 4+] Whenever a creature you control dies, return it its owner's hand.
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.” —Journal of Cassia the Carefree
When Synod of Sanctions enters, exile up to one target creature. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {1} more to cast.
Flying, vigilance When The Army of Trax enters, create a number of 0/0 white Army creature tokens equal to your devotion to white. Then put that many +1/+1 counters on each Army you control.
Each opponent can't attack unless the total power of attacking creatures they control is 4 or less. [+1]: Until end of turn, The Dutiful Wanderer becomes a 3/3 Human Samurai creature with double strike and indestructible. [–3]: Exile up to one target creature you control and up to one target creature you don't control, then return the creature you controlled to the battlefield under its owner's control.
I — Exile up to one target permanent with mana value 4 or greater. II — Create two 1/1 white Human creature tokens. III — Each player gains control of all permanents they own. If you gained control of no permanents this way, draw a card.
Create two 1/1 white Golem creature tokens. Landfall — {W}, Exile The Ruins Awaken from your graveyard: Create a 1/1 white Golem creature token. Activate only as a sorcery and only if a land entered the battlefield under your control this turn.
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane. Equip {2}{W}
To the Last Breath deals 4 damage to target attacking or blocking creature.
“While the mainland monsters are safer, do not confuse that with safe. Many of them will still fight to the last breath, no matter whose breath that is.” —Ema, to Karina
“With these stones, we're able to temporarily make monsters stronger than ever thought possible. Its not without dangers, but we need every edge out here.” —Ema, to Karina