2088 cards found
Hibernating Centurion

Hibernating Centurion {1}{U}

Artifact - Ruin
At the beginning of your end step, if you cast no spells this turn, surveil 1.
Spellcharge 6
6/6
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Grasping Ancient

Grasping Ancient {U}{U}

Artifact - Ruin
Flash
When Grasping Ancient enters, exile up to one target instant or sorcery spell.
Whenever Grasping Ancient attacks, you may cast the exiled card without paying its mana cost.
Spellcharge 4
4/2
  • Awakening in Oldun
Eternal Echoes

Eternal Echoes {3}{U}

Instant
Exile up to two target artifacts, creatures, or lands you control, then return them to the battlefield under their owner's control. If any of those permanents are Ruins, they become creatures in addition to their other types until end of turn.
History repeats itself whether you've learned it or not.
  • Awakening in Oldun
Dream Catcher

Dream Catcher {2}{U}

Creature - Human
When Dream Catcher enters, return target exiled card with flashback you own to your hand.
Unfortunately, none of Darik's friends back at the tavern believed him.
3/1
  • Awakening in Oldun
Cutthroat Kallukah

Cutthroat Kallukah {1}{U}{U}

Creature - Fish
Flash
Whenever you cast a spell during an opponent's turn, scry 1 and put a +1/+1 counter on Cutthroat Kallukah.
There's no need for pilgrims to fear the ocean's depths—the surface is really just as dangerous.
1/3
  • Awakening in Oldun
Crunching Counterpart

Crunching Counterpart {1}{U}{U}

Instant
The next spell you cast this turn may be cast as though it had flash. When you cast that spell, copy it. You may choose new targets for the copy.
Flashback {3}{U}{U}
  • Awakening in Oldun
Conduit of Change

Conduit of Change {4}{U}{U}{U}

Artifact - Ruin
Flash
When Conduit of Change enters, if you cast it, return all other nonland permanents to their owner's hands.
Spellcharge 7
7/7
  • Awakening in Oldun
Chronicle of Precedence

Chronicle of Precedence {1}{U}{U}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Draw two cards.
• Create a token that's a copy of target artifact or creature you control.
• Target player mills seven cards.
Flashback {6}{U}{U}
  • Awakening in Oldun
Brutal Undertow

Brutal Undertow {1}{U}

Instant
This spell costs {4} more to cast if it's your turn.
Return target nonland permanent to its owner's hand. If it's your turn, return up to two target nonland permanents to their owners' hands instead.
  • Awakening in Oldun
Breaching Jaxl

Breaching Jaxl {4}{U}

Creature - Serpent
Flying
When Breaching Jaxl enters, untap target nonland permanent.
Wander {2}{U}
It itself is still unsure whether the sea or the sky is its natural habitat.
3/4
  • Awakening in Oldun
Barrcola Manta

Barrcola Manta {2}{U}

Creature - Fish
Flash
At the beginning of your end step, if you've cast no spells this turn, you may draw a card, then discard a card.
“Barrcolas don't sting, but that hardly matters.”
—Kirus, nautical guide
1/4
  • Awakening in Oldun
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
1/3
  • Awakening in Oldun
Whitewing Migration

Whitewing Migration {X}{W}{W}

Sorcery
Create X 1/1 white Insect creature tokens with flying.
Flashback—{3}{W}{W}, Tap X untapped creatures you control.
  • Awakening in Oldun
Whitecliff Guardian

Whitecliff Guardian {W}

Creature - Elk
At the beginning of your end step, you gain 1 life.
Whitecliff Guardian gets +0/+1 for each 1 life you have above your starting life total.
1/2
  • Awakening in Oldun
Walk Without Fear

Walk Without Fear {W}

Instant
You gain 4 life. If this spell's flashback cost was paid, draw a card.
Flashback {3}{W}
“If you've fallen once and survived, why fear falling again?”
—Narzi, hero of the Mokar
  • Awakening in Oldun
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
  • Awakening in Oldun
Valley Caravan

Valley Caravan {2}{W}

Creature - Human
Valley Caravan's power and toughness are each equal to the number of creatures you control.
Wander {3}{W}{W}
When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.
*/*
  • Awakening in Oldun
Ursine Advocate

Ursine Advocate {2}{W}

Creature - Human Druid
When Ursine Advocate enters, create a 2/2 green Bear creature token.
Only through cooperation is survival possible in the more inhospitable parts of Oldun.
1/1
  • Awakening in Oldun
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
  • Awakening in Oldun
Taiga Bonder

Taiga Bonder {1}{W}

Creature - Human Cleric
When Taiga Bonder enters, put a +1/+1 counter on target creature.
Wander {3}{W}{W}
Mokar bonders are taught from a young age to fight their battles with love, compassion, and violence.
1/1
  • Awakening in Oldun
Swooping Falcon

Swooping Falcon {3}{W}

Creature - Bird
This spell has flash as long as you have at least 3 life more than your starting life total.
Flying
Many Aspirants who leave Alranta never make it very far.
3/3
  • Awakening in Oldun
Surmount

Surmount {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.”
—Journal of Cassia the Carefree
  • Awakening in Oldun
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun