Whenever Freightyard Scrappers attacks, create a Treasure token. {X}, Sacrifice an artifact: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery and only once each turn.
Create three Berry tokens, then sacrifice any number of Berries. For each Berry sacrificed this way, creatures you control get +1/+1 until end of turn.
Fabric — When this enchantment enters, target player reveals a number of cards from their hand equal to the number of enchantments you control. You choose one of them. That player caches that card. Creatures you control get +1/+1.
As an additional cost to cast instant and sorcery spells, you may pay {X}, where X is that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy. Spellcharge 4
[+1]: Discard up to two cards, then draw that many cards. [–1]: You may sacrifice a creature. When you do, return target creature card with equal or lesser mana value from your graveyard to the battlefield tapped. [–2]: You may exile a creature card from your graveyard. When you do, Garren deals damage equal to the exiled creature's power to target creature.
{T}: Add {C}. {2}, {T}: Add two mana of different colors. {4}, {T}: Look at the top X cards of your library, where X is the number of different color pairs among permanents you control that are exactly two colors. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Gates to the Underworld enters tapped. {T}: Add {W} or {B}. {5}{W/B}: Gates to the Underworld becomes a 3/4 white and black Construct creature with lifelink until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and black. Activate only once each turn.
Whenever you sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it. {3}, {T}, Sacrifice another creature: Gatherer of Grievances deals damage equal to the sacrificed creature's power to target player. Activate only as a sorcery.
You may look at the top card of your library any time. Approval — Once during each of your turns, you may cast a spell with mana value less than or equal to the number of colors among permanents you control from your hand or the top of your library without paying its mana cost.
Menace Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield. Spellcharge 3
Whenever you draw or cache a card, put a +1/+1 counter on up to one target land. At the beginning of combat on your turn, untap up to one target land you control. It becomes a 3/3 creature with vigilance, hexproof, and haste until end of turn. It's still a land.
You and General Diadem have hexproof as long as you control an artifact creature. {1}, Sacrifice another nonland, non-Knight permanent: Create a 3/3 black Cyborg Knight artifact creature token.
Trample, haste Landfall — When a land you control enters, target creature can't block this turn. At the beginning of your end step, return Generator Alpha or a land you control to its owner's hand.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets. • Teach target creature flying. • Teach target creature lifelink. • Teach target creature vigilance.
Exile target spell you don't control. After this turn has ended, its owner may cast that card from exile by discarding a card in addition to paying its other costs.
“Try not to rush. There is still so much to discuss.” —Zhovala, Silver Monarch
Look at the top six cards of your library. You may put a permanent card from among them onto the battlefield. If a creature is put onto the battlefield this way, put X +1/+1 counters on it, where X is its power. Put the rest of the cards on the bottom of your library in a random order.
Flying When Gereishin enters, if it was cast, you may cast a Dragon spell or a spell with mana value 6 or less from your hand without paying its mana cost. Once during each of your turns, when you spend less mana to cast a spell than its mana value, you may have Gereishin deal damage to up to one target creature equal to the difference.
[+1]: Up to one target creature gets +2/+0 and gains haste until end of turn. [–1]: Add {R}. If Gericho, Ageless Wanderer entered this turn, add {R}{R} instead. [0]: Exile Gericho and the top X cards of your library, where X is the number of loyalty counters on him. You may play cards exiled this way until the end of your next turn.
Search your library for a noncreature, nonland card not named Get Your Wish, reveal it, put it into your hand, then shuffle. You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of colors among nontoken permanents you control.
Whenever you cast an instant or sorcery spell, put a counter on Gi-Gecha, Tide of Victory from among flying, vigilance, trample, and +1/+1 that it doesn't have on it. As long as Gi-Gecha has four or more counters on it, it has hexproof and is an artifact creature. Crew 3
Whenever one or more creatures you control deal combat damage to an opponent, exile the top card of your library. Then you may create a 1/1 colorless Construct artifact creature token. If you don't, you may play the exiled card until end of turn.