430 cards found
Megabelt Microphone

Megabelt Microphone {W}

Artifact - Equipment
Equipped creature gets +0/+1 and has vigilance.
Equipped creature assigns combat damage equal to its toughness rather than its power, and can attack as though it didn't have defender.
Equip {2}
  • Hyperpop
Menelaia, Beloved Lyrist

Menelaia, Beloved Lyrist {2}{G}{G}

Legendary Enchantment Creature - Demigod
When Menelaia enters the battlefield, put a +1/+1 counter on up to three target creatures.
Whenever a creature you control with a counter on it becomes the target of a spell or ability you control, that creature gains hexproof and trample until end of turn.
3/3
  • Theros: Age of Trax
Miasmic Cove

Miasmic Cove

Land
Miasmic Cove enters the battlefield tapped.
{T}: Add {B} or {G}.
{4}{B/G}: Miasmic Cove becomes a 2/3 black and green Snake creature with deathtouch until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and green. Activate only once each turn.
  • Theros: Age of Trax
Mindbreak Arcanist

Mindbreak Arcanist {U}{B}

Creature - Human Wizard
Whenever you cast a noncreature spell, surveil 1.
If you would draw a card while your library has no cards in it, you may instead put a card you own from exile or outside the game into your hand.
He knows every truth that lurks behind insanity.
2/1
  • Blood Like Rivers
Mob Hangman

Mob Hangman {1}{B}

Creature - Human Peasant Rogue
{1}{B}, Pay 2 life: Mob Hangman dares 4.
Whenever Mob Hangman attacks, if it's a Rebel, each opponent sacrifices a creature or planeswalker unless they discard a card.
3/2
  • Duelists of Vereaux
Mogis's Judgment

Mogis's Judgment {1}{B}{R}

Sorcery
Choose one. If your devotion to black is three or greater, you may choose another. The same is true for devotion to red.
• Create two tapped Treasure tokens.
• Creatures you control get +2/+0 until end of turn.
• Choose a nonland permanent type. Each opponent sacrifices a permanent of that type.
  • Theros: Age of Trax
Molten Slagmaw

Molten Slagmaw {4}{R}{R}

Creature - Dragon
Flying
Whenever Molten Slagmaw enters the battlefield or attacks, each opponent sacrifices an artifact or nonbasic land.
“We see a piece of history, an irreplaceable landmark that reminds us of our lace in the world. It sees a snack.”
6/4
  • Awakening in Oldun
Monument to Might

Monument to Might {2}{G}

Artifact - Ruin
Monument to Might's power and toughness are each equal to the number of lands you control.
You may look at the top card of your library any time, and you may play lands from the top of your library.
Spellcharge 5
*/*
  • Awakening in Oldun
Morasha Moshlord

Morasha Moshlord {3}{B}{B}

Creature - Zombie Shaman
Drop — When Morasha Moshlord enters the battlefield, if you didn't cast any creature spells during your last turn, all creatures get +2/-2 and gain menace until end of turn.
“OPEN THE PIT!”
5/5
  • Hyperpop
Morbid Bloomer

Morbid Bloomer {1}{G}

Creature - Fungus
Ward {1}
Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
3/1
  • Awakening in Oldun
Mundaq, Unlikely Savior

Mundaq, Unlikely Savior {2}{R}

Legendary Creature - Human Peasant
Mundaq, Unlikely Savior can't be blocked by creatures whose power and toughness are equal.
{1}{W}, Return another creature you control to its owner's hand: Put a +1/+1 counter on Mundaq.
“A crown of fools is still a usurper's crown.”
—Empress Cecile
4/2
  • Duelists of Vereaux
Mykian, Pop Paragon

Mykian, Pop Paragon {2}{VP}{G}{U}

Legendary Creature - Centaur Bard
Mykian, Pop Paragon enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Remove two counters from Mykian: Draw two cards.
3/3
  • Hyperpop 221 287
Narzi, Hero of the Mokar

Narzi, Hero of the Mokar {1}{W}

Legendary Creature - Human Knight
Flash
When Narzi, Hero of the Mokar enters the battlefield, up to one other target creature gets +1/+1 and gains indestructible until end of turn. If she wandered, other creatures you control get +1/+1 and gain indestructible until end of turn instead.
Wander {4}{W}{W}
1/1
  • Awakening in Oldun
Nascent Lightvein

Nascent Lightvein

Land
Nascent Lightvein enters the battlefield tapped.
As Nascent Lightvein enters the battlefield, choose a color. Then if you control three permanents that could each produce a different color of mana, untap it.
{T}: Add one mana of the chosen color.
  • Hyperpop
Natural Majesty

Natural Majesty {4}{G}{G}

Instant
Draw a card for each creature you control. Then if you've drawn four or more cards this turn, create a 4/4 green Elemental creature token.
“We celebrate and venerate the primevals that make our lives possible.”
—The Herald of the Wildcourt
  • Blood Like Rivers
Necrotic Savant

Necrotic Savant {2}{B}{B}

Creature - Zombie Wizard
When Necrotic Savant enters the battlefield, return target creature card from your graveyard to the battlefield if it has mana value 3 or less or if Necrotic Savant escaped.
Escape—{5}{B}{B}, Sacrifice two permanents, Exile five other cards from your graveyard.
3/2
Neotech Replicant

Neotech Replicant {U/R}{U/R}

Artifact Creature - Assembly-Worker
Flying
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, create a token that's a copy of it. Sacrifice the token at beginning of your next turn's end step.
2/1
  • Cybaros
Nessian Scout-Captain

Nessian Scout-Captain {2}{G}{G}

Creature - Minotaur Soldier
Favored
Whenever your Champion attacks, creatures you control with power 4 or greater get +1/+1 and gain trample until end of turn.
4/4
  • Theros: Age of Trax
Nessian Woods

Nessian Woods

Land
Nessian Woods enters the battlefield tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
  • Theros: Age of Trax
Nikon's Aegis

Nikon's Aegis {2}{W}

Enchantment - Aura
Enchant creature you control
All damage that would be dealt to you is dealt to enchanted creature instead.
If a source would deal damage to enchanted creature, if you control three or more enchantments, prevent 1 of that damage.
  • Theros: Age of Trax
Nikon, Skophos Protector

Nikon, Skophos Protector {2}{R}{W}

Legendary Creature - Minotaur Soldier
Flash
Lifelink
When Nikon, Skophos Protector enters the battlefield, the next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. If damage is prevented this way, Nikon deals that much damage to that source's controller.
3/3
Nimbus of Thought

Nimbus of Thought

Land
Nimbus of Thought enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}{U/R}: Until end of turn, Nimbus of Thought becomes a 3/3 blue and red Elemental creature with “Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.” It's still a land. This ability costs {X} less to activate, where X is your devotion to blue and red. Activate only once each turn.
  • Theros: Age of Trax
Niokana Headliner

Niokana Headliner {3}{W}{W}

Creature - Human Bard
Flying, first strike
While you're looking at one or more cards on top of your library except while searching, you may reveal Niokana Headliner from among them and put it into your hand.
Glendara appeared so bright that the sky glowed clear blue during the nighttime festival finale.
5/5
  • Hyperpop
Noble Class

Noble Class {W}{B}

Enchantment - Class
Nobles you control get +1/+1 and have ward {1}.
{B}{W}: Level 2
When this Class becomes level 2, you may search your library for a Noble card, reveal it, put it into your hand, then shuffle.
{1}{B}{W}: Level 3
When this Class becomes level 3, each opponent loses 3 life and you gain 3 life.
  • Duelists of Vereaux
Nykthos, Architect of Gods

Nykthos, Architect of Gods {2}{G}{U}

Legendary Enchantment Creature - Demigod
Nykthos, Architect of Gods has indestructible as long as you control at least three Shrines.
Whenever Nykthos attacks, you may pay {W}{U}{B}{R}{G}. If you do, search your library for a Shrine or legendary land card, put it onto the battlefield, then shuffle.
4/4
  • Theros: Age of Trax