269 cards found
Sola, Contraband Playboy

Sola, Contraband Playboy {B}{R}{G}

Legendary Creature - Human Advisor
When Sola enters, create a Treasure token.
{2}, Sacrifice a Treasure: You gain 3 life.
{2}, Sacrifice a Treasure: Draw a card.
“Less-than-legal product is not beyond our reach. It'll just cost you a bit more.”
3/3
  • Cliques of Nylin
Sparks of a Revolution
Freedom

Sparks of a Revolution {R}

Enchantment - Policy
When Sparks of a Revolution enters, create a 1/1 colorless Soldier creature token. It gains haste until end of turn.
Three or more sources you controlled dealt damage this turn.
A source you controlled dealt 3 or more damage this turn.
Card has other part: Freedom
  • Cliques of Nylin
Speculative Stockbroker

Speculative Stockbroker {R}{G}

Creature - Human Advisor
Whenever another creature you control enters, you may pay {X}{X}. If you do, put X +1/+1 counters on that creature.
{T}: Add one mana of any color.
1/3
  • Cliques of Nylin
Splintering Blast

Splintering Blast {3}{R}

Sorcery
Splintering Blast deals 4 damage to target creature. If you controlled a creature with menace as you cast this spell, instead Splintering Blast deals 4 damage divided as you choose among up to two target creatures.
  • Cliques of Nylin
Stasis Chamber

Stasis Chamber {U}

Enchantment - Aura
Enchant creature
When Stasis Chamber enters, if you control a creature with vigilance, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Cliques of Nylin
Sterling, Federal Informant

Sterling, Federal Informant {3}{U}

Legendary Creature - Rat Advisor
Sterling enters under the control of an opponent of your choice.
At the beginning of your upkeep, surveil 1.
Play with the top card of your library revealed.
Your opponents may play lands and cast spells from the top of your library during their turns, and they may spend mana of any type to cast spells this way.
1/3
  • Cliques of Nylin
Storm the Senate

Storm the Senate {4}{R}{G}{W}

Sorcery
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
  • Cliques of Nylin
Subsidized Market

Subsidized Market {3}{G}

Artifact
{T}: Create a Treasure token.
{T}, Sacrifice a Treasure: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{T}, Sacrifice two Treasures: Create a 0/0 colorless Robot artifact creature token with four +1/+1 counters on it. Activate only as a sorcery.
{3}: Untap Subsidized Market.
  • Cliques of Nylin
Surveillance State
Security Initiative

Surveillance State

Legendary Enchantment
(Color indicator: Surveillance State is white and blue)
You may cast spells as though they had flash.
Whenever you cast a spell, you may tap or untap target nonland permanent.
Observe. Obstruct. Obey.
Card has other part: Security Initiative
  • Cliques of Nylin
Survivors of the New World

Survivors of the New World {2}{G}{W}

Creature - Mutant Survivor
When Survivors of the New World enters, if it isn't a token, create two tokens that are copies of it.
When Survivors of the New World dies, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
1/1
  • Cliques of Nylin
Sustainable Investments

Sustainable Investments {2}{G}

Enchantment
When Sustainable Investments enters, create a Treasure token.
Treasures you control have “{T}: Add one mana of any color.”
  • Cliques of Nylin
Test Subject Alpha

Test Subject Alpha {2}{G}

Creature - Rat
Test Subject Alpha enters with a +1/+1 counter and a trample counter on it.
At the beginning of your upkeep, you may move a counter from Test Subject Alpha onto another creature.
2/1
  • Cliques of Nylin
The Connaistone

The Connaistone {1}{W}{U}{B}

Legendary Artifact
If you would draw a card while your library has no cards in it, instead you may put a card you own from outside the game into your hand.
{T}: Draw two cards, then discard a card.
No eyes, yet it sees all. No ears, yet it hears all. No body, yet it feels all. One mind that knows all.
The First Battalion

The First Battalion {2}{U}{B}{R}

Legendary Creature - Soldier
When The First Battalion enters, create two 2/2 colorless Minion creature tokens with decayed.
Minions you control lose all abilities.
2/2
  • Cliques of Nylin
The Majority Whip

The Majority Whip {1}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
As long as there are five colors among permanents you control, equipped creature has indestructible.
Equip {5}. This ability costs {1} less to activate for each of its target's colors.
  • Cliques of Nylin
The Quindral Accords

The Quindral Accords {W}{U}{B}{R}{G}

Legendary Enchantment - Clique
When The Quindral Accords enters, make a pledge.
Pledge — {3}{W}{U}{B}{R}{G}: Create a 5/5 Robot artifact creature token named Sentry of the New World that's all colors, then look at the top five cards of your library. Put one of them into your hand and the rest into your graveyard. Activate only as a sorcery unless you're making a pledge.
  • Cliques of Nylin
The Venerable Veteran

The Venerable Veteran {1}{B}

Legendary Creature - Minion
Decayed
You may cast The Venerable Veteran from your graveyard.
Every life a mere trial; every death an antibody against the same.
3/3
  • Cliques of Nylin
Thesis on Mutation

Thesis on Mutation {1}{U}

Sorcery
Draw a card if a creature you control has flying. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
“Evolution breeds naught but survival. It is our job to breed perfection.”
—Severin, Sparkmind
  • Cliques of Nylin
Tiril Agenda

Tiril Agenda {W}{U}{B}

Instant
Choose up to one for each color among white, blue, and black among permanents you control.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target instant or sorcery card from your graveyard to your hand.
• Return target creature or planeswalker card from your graveyard to your hand.
Exile Tiril Agenda.
  • Cliques of Nylin
Tiril Ambassador

Tiril Ambassador {2}{W}{U}{B}

Creature - Human Advisor
When Tiril Ambassador enters, you may return target nonland card from your graveyard to your hand. You lose life equal to its mana value.
Basic landcycling {1}{U}
3/2
  • Cliques of Nylin
Tiril District

Tiril District

Land
Tiril District enters tapped unless you control a Plains, an Island, and a Swamp.
{T}: Add {W}, {U}, or {B}.
Flashing lights and cacophonous horns forming a web of connectivity.
  • Cliques of Nylin
Together in Arms
Communitarianism

Together in Arms {1}{G}{W}

Enchantment - Policy
When Together in Arms enters, create two 1/1 colorless Soldier creature tokens.
You controlled a spell that targeted a creature you controlled this turn.
You controlled an ability that targeted a creature you controlled this turn.
Card has other part: Communitarianism
  • Cliques of Nylin
Tomer, Figurehead President

Tomer, Figurehead President {3}

Legendary Creature - Human Noble
Spend only mana of different colors to cast this spell.
For each color among permanents you control, the first multicolored spell you cast each turn costs one mana of that color less to cast. This effect reduces only the amount of colored mana you pay.
2/2
  • Cliques of Nylin
Trailblazer Anarch

Trailblazer Anarch {1}{R/W}

Creature - Human Rogue
Trailblazer Anarch has first strike as long as it's your turn.
Ideology has festered throughout Nylin as a weed festers in a garden—and the only way to remove a weed is to take it out at its source.
2/1
  • Cliques of Nylin
Traumatic Recollection

Traumatic Recollection {U}{B}

Sorcery
You may mill two cards. Then destroy target creature if its mana value is less than or equal to the number of cards in your graveyard.
Of all the damages of war, the longest-lasting are often unseen.
  • Cliques of Nylin