Choose up to four target permanents. If you control a creature, destroy a creature chosen this way. Repeat this process for artifacts, enchantments, and planeswalkers.
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn. Whenever you tap a land for mana, add one mana of any type that land produced.
“Oh Eltensia, what happened when I was gone?” —Scratch, the Warden
Artifact spells you cast cost {1} less to cast. Whenever Waveform Harnessing Unit or another artifact enters the battlefield under your control, target creature gets +1/+1 and gains lifelink until end of turn.
When Welding Rig enters, create a 1/1 colorless Cyborg artifact creature token. {1}, Sacrifice Welding Rig: Target artifact gains indestructible until end of turn.
“Anesthetic isn't available. It's important to physically experience the gravity of this decision.” —Eleanor, Kingslayer
Flying When Whisper of the Dead enters the battlefield or dies, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, you may sacrifice a creature. If you do, return a creature card with lesser or equal mana value from your graveyard to the battlefield.
Mystic murmurings muddle minds, maintain madness, make machinations.
When Wild Huntsman enters the battlefield, search your library for a land card and put it onto the battlefield, then shuffle. Then if you're ancient, creatures you control get +2/+0 and gain haste until end of turn.
Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life. Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
[+2]: Mill three cards. You gain 3 life. [+1]: Return target land card from your graveyard to the battlefield. It becomes a 2/2 black Zombie creature in addition to its other types. [–X]: Target opponent sacrifices a nonland permanent with mana value X or greater. [–12]: You get an emblem with “Whenever a player sacrifices a permanent, you may draw a card.” Then each opponent sacrifices five permanents.
At the beginning of each opponent's upkeep, untap up to one permanent you control. You may cast spells as though they had flash until end of turn. [+2]: Surveil 1, then draw a card. [–3]: Choose a nonland, non-Xirix card name. Exile all permanents with that name. [–9]: Shuffle any number of cards from your graveyard into your library. Xirix deals that much damage to any non-Xirix target, and you gain that much life.
When Zakros General enters the battlefield, choose one — • You may return an enchantment you control to its owner's hand. • Return target enchantment card from your graveyard to your hand.
The craftsmanship of the Zakros drew the attention of Agnomakhos.
Whenever you cast a spell that targets Zenith Marshal, create a 1/1 white Human creature token. If Zenith Marshal is attacking, that token enters the battlefield tapped and attacking. As long as Zenith Marshal is attacking, other creatures you control get +1/+0.