Flying, vigilance Other creatures you control are Armies in addition to their other types. At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
{T}: Draw a card, then discard a card. Once each turn, when you cast a spell from your graveyard, you may create a 2/1 blue Human Pirate creature token. Crew 2
“Fee's doubled again. Not like you're gonna be able to find any other ride.”
Flying When Archon of Condemnation enters, you may bless target creature. At the beginning of your upkeep, you may sacrifice a creature. If you do, bless target creature.
Vigilance, lifelink Ward—{2}, Pay 2 life. Azantium, Perfect Creation has all activated abilities and triggered abilities of other artifacts you control.
Vigilance Whenever Builder of Monuments attacks, put a build counter on it. Then you may search your library for an artifact or enchantment card with mana value less than or equal to the number of build counters on Builder of Monuments, put that card onto the battlefield, then shuffle.
Flying Whenever Chief Executive Dhante enters or attacks, create a Treasure token, then you may pay {X}. Spend only mana from artifact sources, and X can't be 0. When you do, destroy target nonland permanent with mana value X or less.
As an additional cost to cast this spell, sacrifice any number of creatures, then exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card or token sacrificed or exiled this way. Flying
Flying, lifelink {2}{W}: Untap each creature you've activated this turn. They get +1/+1 and gain lifelink until end of turn. Activate only once each turn.
When Cosmic Colossus enters, if you cast it from your hand, cast a copy of target card in exile without paying its mana cost unless an opponent exiles two nonland permanents they control.
Vigilance Whenever this creature transforms into Crown Betrayer or another permanent you control transforms, Crown Betrayer gets +2/+0 and gains indestructible until end of turn.
Deathtouch Ward—Pay 4 life. Whenever Cybele of the Frozen Faith deals combat damage to a player, you may skip your next turn. If you do, at the beginning of your next turn's upkeep, each opponent discards their hand, you draw seven cards, then put seven +1/+1 counters on Cybele.