As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying When this creature enters, each opponent sacrifices a creature of their choice, then sacrifices an enchantment of their choice.
Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Corrupt — Each player exiles the top X cards of their library. You may cast a spell from among them with mana value X or less without paying its mana cost. If you control a permanent with greater mana value than this spell, you may cast up to two spells with mana value X or less from among them without paying their mana costs instead.
Choose one — • Target opponent reveals their hand. You choose a nonland card from it and exile that card. • Target opponent exiles a creature or enchantment they control.
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets. At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
When Ace Tamer enters, look at the top six cards of your library. You may reveal a non-Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Target creature you control gets +4/+3 until end of turn.
Koios trained with Claes in what seemed as centuries, as the two bolstered each other. While the Spear taught Claes to fight, the Shield taught Koios to love.
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying. Flow — {10}{W}{U}: Draw cards equal to half the number of cards in your library, rounded up.
Ward {2} If you would put one or more counters on a permanent or player, put three times as many of each of those kinds of counters on that permanent or player instead.
Flying, vigilance Other creatures you control are Armies in addition to their other types. At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
Ward {2} Whenever one or more nontoken creatures you control leave the battlefield without dying, create a 1/1 blue Ninja creature token with “This creature can't be blocked by creatures with greater power.”