281 cards found
A Scent to Die For

A Scent to Die For {B}

Legendary Enchantment
Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For.
At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
  • Duelists of Vereaux
Above the Fog

Above the Fog {2}{G}

Instant
Put a +1/+1 counter on up to one target creature you control. Prevent all damage that would be dealt this turn except by creatures target player controls with counters on them.
“Is this world not a marvel to behold?”
—Antivo, Foundation Chair
  • Duelists of Vereaux
Abscond

Abscond {U}

Instant
Return up to one target tapped artifact or creature to its owner's hand. Surveil 1.
“Now my dear, I must away. But take this token of my love to remember me by.”
  • Duelists of Vereaux
Absolver of Ashes

Absolver of Ashes {1}{R}{R}

Creature - Elemental
Absolver of Ashes enters with a trample, first strike, menace, and +1/+1 counter on it.
At the beginning of your upkeep, remove a counter from Absolver of Ashes. If you can't, sacrifice it.
3/2
  • Duelists of Vereaux
Absorbed Painter

Absorbed Painter {U}

Creature - Human Artist
Absorbed Painter enters with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Absorbed Painter can't attack or block as long as it has a counter on it.
{U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
3/3
  • Duelists of Vereaux
Adaptive Blade

Adaptive Blade {2}

Artifact - Equipment
Adaptive Blade enters with your choice of two different counters on it from among menace, haste, first strike, or trample.
Equipped creature gets +1/+0.
Keyword counters on Adaptive Blade apply to equipped creature.
Equip {1}
  • Duelists of Vereaux
Against All Odds

Against All Odds {1}{G}

Instant
Target creature you control gets +X/+X, gains trample, and becomes a legendary Rebel until end of turn, where X is its power. Sacrifice that creature at the beginning of the next end step.
Such revolutions are where names are made, heroes are forged, and legacies are written.
  • Duelists of Vereaux
Alehana the Persuader

Alehana the Persuader {B}{R}

Legendary Creature - Human Inquisitor
At the beginning of each opponent's upkeep, that player may pay life equal to the number of pain counters they have plus 1. If they don't, look at their hand, choose a card from it, and exile that card. If they do, that player gets a pain counter.
You may cast cards exiled with Alehana, and mana of any type can be spent to cast them.
1/3
Alehana's Eyes

Alehana's Eyes {1}{U}

Creature - Human Inquisitor
Alehana's Eyes has +1/+1 and can't be blocked as long as you've cast an instant or sorcery spell with mana value 4 or greater this turn.
“I know they're hiding something. It won't take long before I find out what.”
2/1
  • Duelists of Vereaux
Alehana's Fleshsearer

Alehana's Fleshsearer {2}{R}

Creature - Elemental
Menace
Whenever you cast an instant or sorcery spell with mana value 4 or greater, put a +1/+1 counter on Alehana's Fleshsearer.
Fire burns away all deceptions.
3/2
  • Duelists of Vereaux
Anointed Escort

Anointed Escort {1}{W}

Instant
Create a 1/1 white Cleric Noble creature token with lifelink and a 1/1 white Soldier creature token with vigilance.
Church and crown are the two pillars that rise above all else in Berginon.
  • Duelists of Vereaux
Antivo, Foundation Chair

Antivo, Foundation Chair {2}{U}{U}

Legendary Creature - Human Noble Wizard
Ward {2}
At the beginning of your end step, if it's not an extra turn and you've cast three or more instant or sorcery spells with different mana values this turn, take an extra turn after this one.
“It is amazing what can be achieved when science and magic work in harmony.”
3/4
  • Duelists of Vereaux
Arachnid Ambush

Arachnid Ambush {1}{G}

Instant
Put a deathtouch counter on target creature you control. Untap that creature. It gains hexproof, reach and indestructible until end of turn.
Contrary to popular belief, the tarantella dance isn't practiced to cure the effects of a spider bite, but to harness its power.
  • Duelists of Vereaux
Armed Uprising

Armed Uprising {3}{G}

Sorcery
Distribute a trample counter, a vigilance counter, a reach counter, and a deathtouch counter among any number of creatures you control. Then draw a card for each creature you control with one or more counters on it.
  • Duelists of Vereaux
Arrogant Cabalist

Arrogant Cabalist {2}{B}{B}

Creature - Vampire Noble Knight
Menace
When Arrogant Cabalist enters, if you control another Noble, each opponent loses 3 life and you gain 3 life.
“We own this city — and you.”
4/3
  • Duelists of Vereaux
Artur's Tightening Vice

Artur's Tightening Vice {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a white Peasant with base power and toughness 1/1 named Penitent Prisoner.
When enchanted creature leaves the battlefield, you may draw a card.
  • Duelists of Vereaux
Aspiring Hero

Aspiring Hero {G}{W}

Creature - Human Peasant Warrior
Whenever another creature you control enters, put a first strike counter on Aspiring Hero if that creature has first strike and Aspiring Hero doesn't. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
3/3
  • Duelists of Vereaux
Banish to the Isle

Banish to the Isle {1}{W}{W}

Enchantment
When Banish to the Isle enters, exile up to one target nonland permanent you don't control until Banish to the Isle leaves the battlefield. You gain 3 life.
“No-one has ever escaped from Cecile's Isle of the Damned. Until today.”
—Donato, rebel hero
  • Duelists of Vereaux
Baron-at-Court

Baron-at-Court {1}{W}

Creature - Human Noble
“The peasants of my villages roll in filth and expect it to turn into gold. They do not have the manners nor the refinement to survive in this fair city.”
2/3
  • Duelists of Vereaux
Barreling Bull

Barreling Bull {1}{G}{G}

Creature - Ox
Barreling Bull can't be blocked by creatures with power 2 or less.
When Barreling Bull enters, return a creature you control to its owner's hand.
Torros never back down; a trait they share with their four-legged brethren.
5/4
  • Duelists of Vereaux
Bastion Breaker

Bastion Breaker {3}{R}{R}

Creature - Ogre Warrior
Menace
Bastion Breaker can't block.
“I don't know whether he truly believes in our cause, or just believes in the freedom to smash things to bits.”
—Donato, rebel hero
6/5
  • Duelists of Vereaux
Bastion Walls

Bastion Walls {2}

Artifact Creature - Wall
Defender, reach
“A mob of peasants and ragtag bandits playing at swords breach the Bastion d'Orlet? Ha, give me a break!”
—Alphonz, Berginon guard
0/5
  • Duelists of Vereaux
Beastbond Instructor

Beastbond Instructor {3}{G}

Creature - Human Druid
When Beastbond Instructor enters, put a trample counter on target creature you control.
“The beasts of the wilds do not wish to be caged any more than we do. They will fight alongside us against this tyranny.”
4/3
  • Duelists of Vereaux
Beauclaire's Scorn

Beauclaire's Scorn {2}{U}

Instant
Counter target noncreature spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
“The hour is late. Take this as a lesson not to waste my time with such gossip again.”
—Richarde Beauclaire
  • Duelists of Vereaux
Belligerent Peluda

Belligerent Peluda {4}{R}{R}

Creature - Snake Beast
Trample
When Belligerent Peluda enters, it deals 2 damage to any target.
“Existing field studies on peluda are few, given their extremely aggressive nature.”
—Naturalist's log
5/5
  • Duelists of Vereaux