Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For. At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
Absorbed Painter enters with a +1/+1 counter, a flying counter, and a vigilance counter on it. Absorbed Painter can't attack or block as long as it has a counter on it. {U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
Trample {T}, Pay 1 life: Add {C}. Whenever Alranta Unleashed deals combat damage to a player, untap each Ruin you control. They become creatures in addition to their other types until the end of your next turn. Spellcharge 6
{T}: Add {C}. Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
As an additional cost to cast this spell, tap four untapped artifacts and/or lands you control. {T}: Each opponent loses 1 life and you gain 1 life. Tap four untapped artifacts and/or lands you control: Untap Altar of Chrome.
Menace Whenever Aphonai's Reveler attacks, defending player mills two cards. Then if that player has eight or more cards in their graveyard, Aphonai's Reveler gets +2/+1 and gains lifelink until end of turn.
At the beginning of your upkeep, exile the top card of your library. You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Spells you cast from anywhere other than your hand can't be countered. {1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.” —Sashanki
Equipped creature gets +2/+0 and has reach. Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it. Equip {2}
Trample Whenever Aspiring Anarchist attacks, you may have its base power and toughness become equal to the power and toughness of another target attacking creature until end of turn.
Barren Ashlands enters tapped. {T}: Add {B} or {R}. {5}{B/R}: Barren Ashlands becomes a 3/3 black and red Lizard creature with first strike until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and red. Activate only once each turn.
Lifelink Whenever you gain life, you may pay {B}. If you do, put a +1/+1 counter on target creature you control with lifelink. {4}{B}: Whenever you gain life this turn, each opponent loses that much life.